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Knight's Quest

Honor Above All......

To become a Knight is every squires dream........and is a difficult path to follow without the right training and experience under your belt. The Knight's Quest is a mix of messenger service and battle. The following information is designed to help you....but also make you think as well because quick thinking is the friend of a True Knight....and a requirement.
 
 
A Swordsman, mace fighter or fencer of L.O.K. must first brave the journey to train with Knight Hermann. This is no easy task due to the guardians of the cave entrance....a harpy and a stone harpy guard the way. After  you successfully make your way to Hermann and begin the quest...the way will be open to you to Knighthood. Your fellow Knights will guide you along the path, allowing you freedom, yet helping when the path gets harder. The rewards of Knighthood are great.....and costly if you're not careful.
 
Knight Hermann waits in a cave Northeast of Kesmai City. After you train with him he will direct you to Knight Cudyll...who will send you to kill Daisy the Dragon and retrieve the Agate Gem for him. Once that is completed he will send you to Hermann's sister, Harriette, who resides in the same cave as Hermann.
 
Harriette will send you to Knight Brych who stands beneath a tall tree in the far West corner of Oakvale. Brych will send you to the lair of the Silver Dragon known as Mama, to kill the Yeti who resides above her lair. THIS IS AN EXTREMELY DIFFICULT MISSION UNLESS YOU KNOW WHAT TO DO. Once Yeti is defeated you must take the Yeti dagger to brych...who will send you on your last mission to Knighthood. Brych also gives you the Knight's Halberd to help you on your quest.
 
Beneath the Court of truth  lies the Dragon known as Windy...who bars the final path to your Knighthood...and the fabled Hummer Weapon.
 
Once this final path is walked, you will recieve the Title and Honorific of a Knight.
 
God speed....and good luck to you fellow Guildmate!
 
 
 
 
 
 


To find the location of someone you are sent to fight/take a message to...say the name of the quester and the name of the target person for hints to the location....i.e. "Knight Hermann  Cudyll"